![]() However, the mech system is more of a miss than anything else. The ability to move characters is a great new feature in Lost Sphear that makes battles quite a bit more engaging than in Setsuna. The big differences between the two, though, is that Lost Sphear lets you move characters across a battlefield and equip characters with mech suites before and during combat. ![]() Even the frustrating difficulty spikes between sections of the game appear in both titles. Both titles have fights and mechanics similar to the battles from Chrono Triggerand a weapon and ability system close to the materia system from Final Fantasy VII. The battle systems in Lost Sphear and I am Setsuna are pretty similar. Gameplay 'Lost Sphear's' combat does have more depth, but is unnecessarily complex. It’s almost uncanny how different Lost Sphear feels from I Am Setsuna. Despite the games looking and playing so similarly, comparing these titles offers great insight into what makes a quality JRPG. Setsuna is such a unique and specific experience that personal taste determines how much players enjoy the game more than anything else. Tokyo RPG Factory’s debut game, I Am Setsuna, has the exact opposite problem. There are a lot of interesting ideas at work, but they aren’t always executed well and don’t quite come together as a whole. Lost Sphear, the second game from the compelling new game developer Tokyo RPG Factory, recently dropped and it’s equal parts addictive and frustrating.
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