![]() IrrKlang is an easy-to-use audio library that can play most audio files with just a few lines of code, making it a perfect candidate for our Breakout game. It also features several audio effects like reverb, delay, and distortion that can be extensively tweaked.ģD audio means that an audio source can have a 3D position that will attenuate its volume based on the camera's distance to the audio source, making it feel natural in a 3D world (think of gunfire in a 3D world most often you'll be able to hear where it came from just by the direction/location of the sound). IrrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library that plays WAV, MP3, OGG, and FLAC files to name a few. We are, however, going to make use of a library for audio management called irrKlang. If it is your cup of tea then feel free to manually load audio streams from one or more audio file extensions. This can get complicated pretty quick and requires some low-level knowledge of audio engineering. We have to manually load audio files into a collection of bytes, process and convert them to an audio stream, and manage multiple audio streams appropriately for use in our game. OpenGL doesn't offer us any support for audio capabilities (like many other aspects of game development). The game's making great progress, but it still feels a bit empty as there's no audio whatsoever.
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